3D Heart

This heart model is an original Viewpoint mesh. I converted the mesh and imported it into ZBrush and made a few refinements, and then created the texture using PolyPaint. The final textured model was then taken back into 3DMax and rendered with scanline as the render engine. There is no post work in this final … Read more

Aqua Fresh Toothbrush

These were modelled in 3D Max, with the final render having final touches added in Photoshop.

Face Muscle

This was produced using 3D Max and rendered out with separate elements for the muscle and skin. The elements were composited using Photoshop.  

Camera Lens

This image was rendered with 3D Max, and final adjustments were made using Photoshop. This involved levels, and depth of field effect (in conjunction with a z-depth map).

Architectural Retouch & Montage

For this particular visual, I was tasked with breathing life into the supplied raw render from 3D Max. This required levelling, colour balance, retouching and compositing other photographic elements such as people, grass and sky. Here is the result.   Below is the original raw render.  

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